A11y Up

Hi, I'm Taner. I write about accessibility, video games and other things. When I don't write I work with clients on making their products more accessible. Learn more about me

  • Why The Last of Us: Part II's Accessibility Is a Big Deal

    June 18, 2020

    The hype about The Last of Us: Part II is real. Not only because the first part set a milestone in storytelling in video games and the sequel seems to follow this path. But it also sets a new bar for accessibility in video games.

  • Steam: An Accessibility Nightmare

    June 15, 2020

    While there is a clear trend for accessibility in gaming it is also key that the tools around games are accessible. So I started with taking a look at Valve's Steam store and client.

  • How I Look at Accessibility Work

    May 20, 2020

    How my raised awareness for minority and underrepresented groups and being part of one shaped my thoughts on accessibility.

  • Options to the People

    April 18, 2020

    Video games are paradoxical regarding accessibility. They are highly interactive but at the same time provide lots of options to customize how a game plays.

  • Accessibility in Video Games

    April 16, 2020

    Coming from the field of web accessibility I had to relearn and revisit accessibility when looking at video games.

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