The hype about The Last of Us: Part II is real. Not only because the first part set a milestone in storytelling in video games and the sequel seems to follow this path. But it also sets a new bar for accessibility in video games.
Hi, I'm Taner. I write about accessibility, video games and other things. When I don't write I work with clients on making their products more accessible. Learn more about me
- June 18, 2020
- June 15, 2020
While there is a clear trend for accessibility in gaming it is also key that the tools around games are accessible. So I started with taking a look at Valve's Steam store and client.
- May 20, 2020
How my raised awareness for minority and underrepresented groups and being part of one shaped my thoughts on accessibility.
- April 18, 2020
Video games are paradoxical regarding accessibility. They are highly interactive but at the same time provide lots of options to customize how a game plays.
- April 16, 2020
Coming from the field of web accessibility I had to relearn and revisit accessibility when looking at video games.